The Dark is one
of the major opponents of the Cosmic Forge and as such has , through its
loyal servants , created a number of powerful supernatural creatures to
wreak havoc in the Megaverse . Cosmo-Knights (servants of the Forge) have
encountered many of these creatures , only to find more powerful ones waiting
.To help in the never-ending battle against the evil one the Forge created
the six Cosmic Forge Artifatcs , objects of incredible power . Over time
the six items became scattered but have (through the eons) been rediscovered
, individually . Recently several of the Artifacts were found by a group
of brave adventurers only to have a foolish and greedy adventurer actually
sell two of the Artifacts . Unbeknownst to any in the party , the being
that the Artifacts were sold to is a loyal servant of the Dark . Now that
some of the Cosmic Forge’s Artifacts are in its possession they can’t be
used by or for good , but nor can they be used for evil either . Now ,
knowing that the Forge’s forces have been greatly weakened , the Dark "inspired"
a group of his most loyal servants on Rifts Earth to create three items
of incredible power to be used to bring down the Forge once and for all
. They created a suit of very demonic looking armor , an evil looking sword
and a shield .
However , a curse
had been placed on all three Dark Artifacts , a Blood Rage . Once a month
, the owner of the item(s) must make a save versus possession or fly into
a terrible and extraordinarily violent rage which lasts for 5d6 minutes
.
Cara El Miedo (the Face of Fear)
Appearance : a 3 ft. diameter shield
with a 3 inch wide solid black edge with a mirror like center
Powers :
• Gives owner a +2 to all saves .
• Aura of Death (as per spell in Federation of Magic) , equal to character’s current level .
• Redirection : any energy based attack (including lasers) can be avbsorbed (one energy strike can be absorbed at a time) by rolling a parry (with normal penalties . If successful , the weilder can fire the energy attack back at the opponent .
• Suit gives the wearer a Horror Factor : 17
• PS & PE are turned supernatural plus add 10 to each .
• While in suit , the wearer is impervious to : poisons , toxins , gases , Horror Factor and fire & heat (including MDC & magic)
• Has all the special powes of the Necromancer (equal to character’s current level) ; plus the suit has a PPE resevior of 200 PPE (which is used to fuel all magic of the suit) , which regenerates at a rate of 5 PPE per hour .
• Create Force Feilds (as per Heroes Unlimited)
• Matter & Energy Control (as per Nightlord power in Nightbane main rulebook)